Privacy Policy
Türkçe okumak ister misin? Gizlilik Politikası (Türkçe)
Who we are
Tint Bottle (“the game”) is published by Kubilay Oskan (info@fikirizma.com).
No account
The game has no sign-up, login, chat or user-generated content. We do not run our own servers and we do not receive your personal data.
What is stored on your device
Level progress, coins and helpers, rewards, purchases you made, and settings (sound, vibration, reminders, reduced motion, colour patterns, language, theme). Deleting the game deletes this data.
iCloud backup (iOS)
If you are signed in to iCloud, a copy of your game progress is kept in your own iCloud account (Apple’s key-value storage) so you can continue on a new device or after reinstalling. We cannot access it. You can turn it off in iOS Settings → [your name] → iCloud.
Reminders
If you allow notifications, the game schedules gentle reminders on your device (for example your daily gift, the weekend festival or a full coin jar), at most one a day and never at night. To pick a good time it remembers, on your device only, the hours at which you usually open the game. They are created locally; no push service or identifier is used. You can turn them off in the game’s Settings or in iOS Settings.
Game settings and new levels
When it can, the game downloads a small settings file and, sometimes, new or improved levels from our website (tintbottle.com, hosted by Vercel). Nothing about you is sent with this request; like any website, the host briefly sees your IP address to deliver the file. The game also keeps a random install number on your device so that, when we test two versions of a setting, you stay in the same group.
In-app purchases
Purchases are processed by Apple (App Store) or Google (Google Play). We never see your payment details; we only receive a confirmation that a purchase succeeded.
Advertising
The game shows optional rewarded videos and occasional full-screen ads between levels, served by Google AdMob. Google may collect device identifiers (such as the advertising ID / IDFA), IP address, and ad-interaction and diagnostic data to deliver, measure and, where allowed, personalise ads, as described in Google’s policy: https://policies.google.com/technologies/partner-sites.
- Where required by law (e.g. EEA, UK, Switzerland), we ask for your consent with Google’s consent tool before ads are loaded, and you can change your choice at any time in Settings → Privacy choices.
- On iOS, the advertising identifier is used only if you allow tracking in Apple’s system prompt. Saying no never blocks the game; ads are then less personalised.
- Buying “Remove ads” removes the between-level ads; optional rewarded videos remain available if you want them.
Analytics and crash reports
We use Google Firebase Analytics and Crashlytics to understand how the game is played (for example which levels are started, finished, restarted or abandoned, which helpers are used, which test group of a setting you are in, and Google’s estimate of what each ad shown earned) and to fix crashes. Firebase receives these game events, crash reports, basic device information (model, OS version, language, country derived from IP address) and an app-instance identifier generated by Firebase. We do not send your name, e-mail or the advertising identifier (IDFA) to Firebase, and this data is not used for advertising. See https://firebase.google.com/support/privacy.
Children
The game is intended for a general audience and is not directed at children under 13. We do not knowingly collect data from children.
Your rights
Depending on where you live (for example under the GDPR or KVKK) you may have rights to access, correct or delete data and to object to processing. Because we do not hold personal data ourselves, advertising data is handled by Google (https://policies.google.com/privacy). Contact us at info@fikirizma.com and we will help.
Changes
We will update this page when the game’s data practices change and change the date above.